I left the following review as a call (with some improv) for the ExtraLifeRadio podcast!

For those of you who live in a cave and have no idea what DEAD RISING is, let me explain it to you.

DEAD RISING is a game set in the Willamette Parkview Mall in the small town of Willamette, Colorado, which, by the way, is NOT a real place.

Inside this mall, there are zombies, and you can use anything and everything as a weapon to kill them, ranging from baking ingredients to a bowling ball, from frying pans to giant umbrellas. You are given no boundaries to what you can use to stab, slice, impale, and incinerate your undead foes with.

No boundaries, that is, except time.

The first time through the game, you are given 72 game-time hours, which is about 1 minute every 5 seconds. If you complete every task that you undertake within the allotted time that you are given for each, once 72-hour mode is completed, you are given an additional 24 hours. That is all that I will say, to avoid giving anything away.

Being on the Xbox360, the game looks beautiful in High-Definition, allowing you to see every drop of zombified blood that you spill.

The gameplay is solid, the physics as realistic as possible in a game with zombies in it. One of the things that makes this game difficult is that you are given only one save slot, and you are only capable of saving in certain set locations.

The camera is set in a third-person view, enabling you to be able to see zombies sneaking up behind you. When armed with a weapon, you can zoom to an almost-first-person view over your character’s shoulder, allowing you too shoot or throw your weapon of choice more accurately.

What is interesting about this game is that it is treated almost as if it is an RPG. You gain experience, level up, and learn new skills and abilities, such as “Disembowel”. I’ll leave it to your imagination on that one.

This game is, without a doubt, absolutely amazing. If you thought that the demo was good, forget it because the full game makes it look like complete garbage. There are what must be over a hundred things to pick up, making this game fun to play again and again. At times it can be extremely frustrating, but at other times it can be equally rewarding. I give it 5 brains out of 5, with 2 bleeding severed thumbs up.


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